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Showing posts from March, 2024

Level blueprints

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 Here is some of the concept for the level design that we have making it fun and interesting for the player and to interact with when they have their abilities to use also. It also makes the player think about what they must do to get the door open and how to get the key to get the door open. Hers is some more concept art:

New assets for MVP

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 This is a juggernaut this is one of the strong enemies in the game who is not to trifled with as he is a high damaging enemy that can give the main character a hard time as he can shoot a lot of lasers and deal a lot of damage.   This is one of the boxes that help the player as they let the player get more ammo when they need more ammo or if they have run out of ammo

Cutscene & Assets

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 We have created a draft of the opening cutscene for the game. It can be viewed here:  https://youtu.be/y02E6E5ojqI We have also created some more asset designs. This is the design for the store/vendor, the player uses it to buy items such as ammo, weapons or health-kits. This is the design for the jetpack item, unlocked relatively late in the game. It is powered using gasoline which can be collected from these jerry cans scattered throughout the station.

Player Animations

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 The Lead Artist has created some animations for the player character. Running Animation: The character has no arms as they are considered separate elements, so that the player can aim their weapon in different directions. Reload Animation: This animation will play every time the player reloads the Blaster Pistol weapon. On the right is the sprite that will be used in-game, and on the left is how it would look. Shoot Animation: This animation will play every time the player shoots the Blaster Pistol weapon. On the right is the sprite that will be used in-game, and on the left is how it would look.