Posts

Boss design

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  This was another early concept enemy design that was never made into the final game. This was meant to be another boss enemy, however due to time constraints this idea was eventually scrapped.

Level assets backgrounds

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  This is the comparison of two background images of what it looks like when you shift between two dimensions. At the right side we can see the background is infested with fungus disease, that is what it will look like when you shift to a different dimension and on the left side it is a normal background without the fungus disease. Here are also more background arts for each level.

Level blueprints

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 Here is some of the concept for the level design that we have making it fun and interesting for the player and to interact with when they have their abilities to use also. It also makes the player think about what they must do to get the door open and how to get the key to get the door open. Hers is some more concept art:

New assets for MVP

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 This is a juggernaut this is one of the strong enemies in the game who is not to trifled with as he is a high damaging enemy that can give the main character a hard time as he can shoot a lot of lasers and deal a lot of damage.   This is one of the boxes that help the player as they let the player get more ammo when they need more ammo or if they have run out of ammo

Cutscene & Assets

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 We have created a draft of the opening cutscene for the game. It can be viewed here:  https://youtu.be/y02E6E5ojqI We have also created some more asset designs. This is the design for the store/vendor, the player uses it to buy items such as ammo, weapons or health-kits. This is the design for the jetpack item, unlocked relatively late in the game. It is powered using gasoline which can be collected from these jerry cans scattered throughout the station.

Player Animations

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 The Lead Artist has created some animations for the player character. Running Animation: The character has no arms as they are considered separate elements, so that the player can aim their weapon in different directions. Reload Animation: This animation will play every time the player reloads the Blaster Pistol weapon. On the right is the sprite that will be used in-game, and on the left is how it would look. Shoot Animation: This animation will play every time the player shoots the Blaster Pistol weapon. On the right is the sprite that will be used in-game, and on the left is how it would look.

Concept Art- Turret & Level Door designs

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  Turret This is a new enemy type that appears mainly in Dimension A. it is immobile but has a high damage output. They attack both the player as well as the other enemies aboard the station. There are also corrupted fungal infected variants that can sometimes be encountered within Dimension B, who only target the player. Level Entrance/Exit These are used to access the different areas within the station. Most will be open by default, although sometimes a key or special item is required to gain entry. The door design will differ slightly depending on which region of the station they are located in.