This was another early concept enemy design that was never
made into the final game. This was meant to be another boss enemy, however due
to time constraints this idea was eventually scrapped.
Here is some of the concept for the level design that we have making it fun and interesting for the player and to interact with when they have their abilities to use also. It also makes the player think about what they must do to get the door open and how to get the key to get the door open. Hers is some more concept art:
This is the comparison of two background images of what it looks like when you shift between two dimensions. At the right side we can see the background is infested with fungus disease, that is what it will look like when you shift to a different dimension and on the left side it is a normal background without the fungus disease. Here are also more background arts for each level.
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