Game Design- Gameplay Diagrams

We have created some diagrams to visually convey the core mechanics of the game. _____________________________________ Gravity-invert: combat Here is a diagram explaining how the gravity-invert mechanic can be used to gain an advantage in combat. E.g. an enemy that has a weak spot on the top of their head. ______________________________________ Gravity-Invert: level design Gravity-invert is also a key mechanic for level navigation. Obstacles and hazards can be overcome, when they couldn't be otherwise. Players will have the same capabilities after they have changed gravity, so they can still jump, shoot and run as normal. (This won't be how the gravity-invert looks in game, the camera should rotate with the player so they are always positioned at the bottom of the screen and there are no issues involving inverted controls) ______________________________________ Dimension-swap: level design Below is a representation of how the dimension-swap mechanic will be used. Objects such ...